AI soldiers fill your squad when few players are on; frag, flashbang and smoke grenades
Rebels
respawn at caches
you look like a civilian, 2 RPG rockets, 1 grenade, 3 anti-tank and 3 anti-personnel mines
rifle and RPG are slightly less accurate
you cannot enter the army base; wounded soldier – capture them (E)
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W A S Dmove / driveF (hold)get in / get out / ropeMouse / LMBlook / shoot1 – 9vehicle seat (3 s)RMBaim1 / 2weapon slot 1 / 2Qinventory, vehicle cargo, packsC / Zcrouch / go proneG / Tgrenade / type (also signal smoke, flare and the rebels' mines)Shiftsprint (tiring – stamina bar)Ivehicle engine: on / offLvehicle lights (seen from far away)Nnight-vision goggles (army)XBradley: cannon / HMGVvehicle cameraJplane beyond the map edge: fly to the neighbouring mapSpacejump / stand up / handbrake (on/off)TabscoreboardM (rebels)cache map / relocateRreloadE (hold)revive a teammate / capture
Head – death · Torso – down, 30 s to be rescued · Arms and legs – −50% health · friendly fire is on
Do not shoot civilians – after a few civilian deaths the city turns against the army.
Helicopter: W/S climb / descend (it holds its height by itself; H – manual collective), mouse cyclic, A/D pedals, C (hold) look around.